If one is interested in issues related to consciousness, how meaning
arises in particular kinds of computer-based environments, how ideas
like the memory theatre might be explored in contemporary times, how
new kinds of visualization and sonicization might be linked to both
scientific and artistic expression/inquiry... then they might also be
interested in the potentials of virtual reality (virtual
environments) as it is applied to both science and art. Also, one
need not make a "copy" of reality in VR. In fact for scientific
purposes it is used to display information/data in ways that make it
easier to grasp the "meaning" of certain forms of research.
Please see my paper related to E-phany physics at
http://www.cda.ucla.edu/faculty/seaman under texts. My dissertation
is also there for the price of a download - Recombinant Poetics :
Emergent Meaning as Examined and Explored in a Specific Generative
Virtual Environment. What was the name of this list again?
b
>
> But if the aim of this joint effort is to come up with new ways to
>produce visual imagery that is phenomenologically of the same kind as
>generated by just normally perceiving the world with the senses in all
>possible circumstances, go for it. But I still do not see what that has to
>do with art qua art.
>
>- George
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